| BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. move(EnumFacing facing) | 
| BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. move(EnumFacing facing,
    int n) | 
| static BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. retain() | 
| static BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. retain(double xIn,
      double yIn,
      double zIn) | 
| static BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. retain(int xIn,
      int yIn,
      int zIn) | 
| static BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. retain(Vec3i vec) | 
| BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. setPos(double xIn,
      double yIn,
      double zIn) | 
| BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. setPos(Entity entityIn) | 
| BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. setPos(int xIn,
      int yIn,
      int zIn) | 
| BlockPos.PooledMutableBlockPos | BlockPos.PooledMutableBlockPos. setPos(Vec3i vec) |