BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.move(EnumFacing facing) |
BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.move(EnumFacing facing,
int n) |
static BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.retain() |
static BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.retain(double xIn,
double yIn,
double zIn) |
static BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.retain(int xIn,
int yIn,
int zIn) |
static BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.retain(Vec3i vec) |
BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.setPos(double xIn,
double yIn,
double zIn) |
BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.setPos(Entity entityIn) |
BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.setPos(int xIn,
int yIn,
int zIn) |
BlockPos.PooledMutableBlockPos |
BlockPos.PooledMutableBlockPos.setPos(Vec3i vec) |