public class BiomeVoid extends Biome
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategory
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
AIR, BEDROCK, BIG_TREE_FEATURE, decorator, DOUBLE_PLANT_GENERATOR, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, modSpawnableLists, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, topBlock, TREE_FEATURE, WATER
delegate
Constructor and Description |
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BiomeVoid(Biome.BiomeProperties properties) |
Modifier and Type | Method and Description |
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boolean |
ignorePlayerSpawnSuitability() |
addDefaultFlowers, addFlower, canRain, createBiomeDecorator, decorate, generateBiomeTerrain, genTerrainBlocks, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getDefaultTemperature, getEnableSnow, getFoliageColorAtPos, getGrassColorAtPos, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomTreeFeature, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, isHighHumidity, isMutation, isSnowyBiome, pickRandomFlower, plantFlower, registerBiome, registerBiomes
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public BiomeVoid(Biome.BiomeProperties properties)
public boolean ignorePlayerSpawnSuitability()
ignorePlayerSpawnSuitability
in class Biome