public static class StructureNetherBridgePieces.Entrance extends StructureNetherBridgePieces.Piece
StructureComponent.BlockSelector
boundingBox, componentType
Constructor and Description |
---|
Entrance() |
Entrance(int p_i45617_1_,
java.util.Random p_i45617_2_,
StructureBoundingBox p_i45617_3_,
EnumFacing p_i45617_4_) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
static StructureNetherBridgePieces.Entrance |
createPiece(java.util.List<StructureComponent> p_175881_0_,
java.util.Random p_175881_1_,
int p_175881_2_,
int p_175881_3_,
int p_175881_4_,
EnumFacing p_175881_5_,
int p_175881_6_) |
getNextComponentNormal, getNextComponentX, getNextComponentZ, isAboveGround, readStructureFromNBT, writeStructureToNBT
clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode
public Entrance()
public Entrance(int p_i45617_1_, java.util.Random p_i45617_2_, StructureBoundingBox p_i45617_3_, EnumFacing p_i45617_4_)
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent
in class StructureComponent
public static StructureNetherBridgePieces.Entrance createPiece(java.util.List<StructureComponent> p_175881_0_, java.util.Random p_175881_1_, int p_175881_2_, int p_175881_3_, int p_175881_4_, EnumFacing p_175881_5_, int p_175881_6_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent