public static class StructureNetherBridgePieces.Straight extends StructureNetherBridgePieces.Piece
StructureComponent.BlockSelector
boundingBox, componentType
Constructor and Description |
---|
Straight() |
Straight(int p_i45620_1_,
java.util.Random p_i45620_2_,
StructureBoundingBox p_i45620_3_,
EnumFacing p_i45620_4_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
static StructureNetherBridgePieces.Straight |
createPiece(java.util.List<StructureComponent> p_175882_0_,
java.util.Random p_175882_1_,
int p_175882_2_,
int p_175882_3_,
int p_175882_4_,
EnumFacing p_175882_5_,
int p_175882_6_) |
getNextComponentNormal, getNextComponentX, getNextComponentZ, isAboveGround, readStructureFromNBT, writeStructureToNBT
clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode
public Straight()
public Straight(int p_i45620_1_, java.util.Random p_i45620_2_, StructureBoundingBox p_i45620_3_, EnumFacing p_i45620_4_)
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent
in class StructureComponent
public static StructureNetherBridgePieces.Straight createPiece(java.util.List<StructureComponent> p_175882_0_, java.util.Random p_175882_1_, int p_175882_2_, int p_175882_3_, int p_175882_4_, EnumFacing p_175882_5_, int p_175882_6_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent