| private boolean | WoodlandMansionPieces.Grid. cleanEdges(WoodlandMansionPieces.SimpleGrid p_191111_1_) | 
| private void | WoodlandMansionPieces.Placer. createRoof(java.util.List<WoodlandMansionPieces.MansionTemplate> p_191123_1_,
          BlockPos p_191123_2_,
          Rotation p_191123_3_,
          WoodlandMansionPieces.SimpleGrid p_191123_4_,
          WoodlandMansionPieces.SimpleGrid p_191123_5_) | 
| EnumFacing | WoodlandMansionPieces.Grid. get1x2RoomDirection(WoodlandMansionPieces.SimpleGrid p_191113_1_,
                   int p_191113_2_,
                   int p_191113_3_,
                   int p_191113_4_,
                   int p_191113_5_) | 
| private void | WoodlandMansionPieces.Grid. identifyRooms(WoodlandMansionPieces.SimpleGrid p_191116_1_,
             WoodlandMansionPieces.SimpleGrid p_191116_2_) | 
| static boolean | WoodlandMansionPieces.Grid. isHouse(WoodlandMansionPieces.SimpleGrid p_191109_0_,
       int p_191109_1_,
       int p_191109_2_) | 
| boolean | WoodlandMansionPieces.Grid. isRoomId(WoodlandMansionPieces.SimpleGrid p_191114_1_,
        int p_191114_2_,
        int p_191114_3_,
        int p_191114_4_,
        int p_191114_5_) | 
| private void | WoodlandMansionPieces.Grid. recursiveCorridor(WoodlandMansionPieces.SimpleGrid p_191110_1_,
                 int p_191110_2_,
                 int p_191110_3_,
                 EnumFacing p_191110_4_,
                 int p_191110_5_) | 
| private void | WoodlandMansionPieces.Placer. traverseOuterWalls(java.util.List<WoodlandMansionPieces.MansionTemplate> p_191130_1_,
                  WoodlandMansionPieces.PlacementData p_191130_2_,
                  WoodlandMansionPieces.SimpleGrid p_191130_3_,
                  EnumFacing p_191130_4_,
                  int p_191130_5_,
                  int p_191130_6_,
                  int p_191130_7_,
                  int p_191130_8_) |