public static class GuiScreenEvent.KeyboardInputEvent.Post extends GuiScreenEvent.KeyboardInputEvent
GuiScreen.handleKeyboardInput()
provided that the active
screen has not been changed as a result of GuiScreen.handleKeyboardInput()
and
the GuiScreen.keyHandled
flag has not been set.
Cancel this event when you successfully use the keyboard input to prevent other handlers from using the same input.GuiScreenEvent.KeyboardInputEvent.Post, GuiScreenEvent.KeyboardInputEvent.Pre
GuiScreenEvent.ActionPerformedEvent, GuiScreenEvent.BackgroundDrawnEvent, GuiScreenEvent.DrawScreenEvent, GuiScreenEvent.InitGuiEvent, GuiScreenEvent.KeyboardInputEvent, GuiScreenEvent.MouseInputEvent, GuiScreenEvent.PotionShiftEvent
Event.HasResult, Event.Result
getGui
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public Post(GuiScreen gui)