public class InputUpdateEvent extends PlayerEvent
MovementInput to cancel movement.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Field and Description |
|---|---|
private MovementInput |
movementInput |
| Constructor and Description |
|---|
InputUpdateEvent(EntityPlayer player,
MovementInput movementInput) |
| Modifier and Type | Method and Description |
|---|---|
MovementInput |
getMovementInput() |
getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setupprivate final MovementInput movementInput
public InputUpdateEvent(EntityPlayer player, MovementInput movementInput)
public MovementInput getMovementInput()