public class TextureStitchEvent extends Event
| Modifier and Type | Class and Description |
|---|---|
static class |
TextureStitchEvent.Post
This event is fired once the texture map has loaded all textures and
stitched them together.
|
static class |
TextureStitchEvent.Pre
Fired when the TextureMap is told to refresh it's stitched texture.
|
Event.HasResult, Event.Result| Modifier and Type | Field and Description |
|---|---|
private TextureMap |
map |
| Constructor and Description |
|---|
TextureStitchEvent(TextureMap map) |
| Modifier and Type | Method and Description |
|---|---|
TextureMap |
getMap() |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setupprivate final TextureMap map
public TextureStitchEvent(TextureMap map)
public TextureMap getMap()