ColorHandlerEvent
Use these events to register block/item
color handlers at the appropriate time.
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EntityViewRenderEvent
Event that hooks into EntityRenderer, allowing any feature to customize visual attributes
the player sees.
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GuiContainerEvent
Event class for handling GuiContainer specific events.
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GuiScreenEvent
Event classes for GuiScreen events.
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GuiScreenEvent.ActionPerformedEvent |
GuiScreenEvent.DrawScreenEvent |
GuiScreenEvent.InitGuiEvent |
GuiScreenEvent.KeyboardInputEvent |
GuiScreenEvent.MouseInputEvent |
RenderBlockOverlayEvent.OverlayType |
RenderGameOverlayEvent |
RenderGameOverlayEvent.ElementType |
RenderGameOverlayEvent.Pre |
RenderLivingEvent |
RenderLivingEvent.Specials |
RenderPlayerEvent |
RenderPlayerEvent.Specials
Deprecated.
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RenderTooltipEvent
A set of events which are fired at various points during tooltip rendering.
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RenderTooltipEvent.Post
Events inheriting from this class are fired at different stages during the tooltip rendering.
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TextureStitchEvent |