public class ForgeGuiFactory extends java.lang.Object implements IModGuiFactory
Modifier and Type | Class and Description |
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static class |
ForgeGuiFactory.ForgeConfigGui |
IModGuiFactory.RuntimeOptionCategoryElement
Constructor and Description |
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ForgeGuiFactory() |
Modifier and Type | Method and Description |
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GuiScreen |
createConfigGui(GuiScreen parent)
Return an initialized
GuiScreen . |
boolean |
hasConfigGui()
If this method returns false, the config button in the mod list will be disabled
|
void |
initialize(Minecraft minecraftInstance)
Called when instantiated to initialize with the active minecraft instance.
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java.util.Set<IModGuiFactory.RuntimeOptionCategoryElement> |
runtimeGuiCategories()
Return a list of the "runtime" categories this mod wishes to populate with
GUI elements.
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public void initialize(Minecraft minecraftInstance)
IModGuiFactory
initialize
in interface IModGuiFactory
minecraftInstance
- the instancepublic boolean hasConfigGui()
IModGuiFactory
hasConfigGui
in interface IModGuiFactory
public GuiScreen createConfigGui(GuiScreen parent)
IModGuiFactory
GuiScreen
. This screen will be displayed
when the "config" button is pressed in the mod list. It will
have a single argument constructor - the "parent" screen, the same as all
Minecraft GUIs. The expected behaviour is that this screen will replace the
"mod list" screen completely, and will return to the mod list screen through
the parent link, once the appropriate action is taken from the config screen.
This config GUI is anticipated to provide configuration to the mod in a friendly
visual way. It should not be abused to set internals such as IDs (they're gonna
keep disappearing anyway), but rather, interesting behaviours. This config GUI
is never run when a server game is running, and should be used to configure
desired behaviours that affect server state. Costs, mod game modes, stuff like that
can be changed here.createConfigGui
in interface IModGuiFactory
parent
- The screen to which must be returned when closing the
returned screen.public java.util.Set<IModGuiFactory.RuntimeOptionCategoryElement> runtimeGuiCategories()
IModGuiFactory
runtimeGuiCategories
in interface IModGuiFactory