public static class Constants.WorldEvents
extends java.lang.Object
World.playEvent(net.minecraft.entity.player.EntityPlayer, int, net.minecraft.util.math.BlockPos, int)
. RenderGlobal.playEvent(net.minecraft.entity.player.EntityPlayer, int, net.minecraft.util.math.BlockPos, int)
data
parameter. If this is the case, an explanation of what data
does is also providedModifier and Type | Field and Description |
---|---|
static int |
ANVIL_DESTROYED_SOUND |
static int |
ANVIL_LAND_SOUND |
static int |
ANVIL_USE_SOUND |
static int |
BAT_TAKEOFF_SOUND |
static int |
BLAZE_SHOOT_SOUND |
static int |
BONEMEAL_PARTICLES
data is the amount of particles to spawn. |
static int |
BREAK_BLOCK_EFFECTS
data is the state id of the block broken |
static int |
BREWING_STAND_BREW_SOUND |
static int |
CHORUS_FLOWER_DEATH_SOUND |
static int |
CHORUS_FLOWER_GROW_SOUND |
static int |
DISPENSER_DISPENSE_SOUND |
static int |
DISPENSER_FAIL_SOUND |
static int |
DISPENSER_LAUNCH_SOUND
Like DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs)
|
static int |
DISPENSER_SMOKE
data is the direction of the smoke, as a grid around the dispenser as follows (with 4 being the position of the dispenser): |
static int |
DRAGON_FIREBALL_HIT |
static int |
ENDER_EYE_SHATTER |
static int |
ENDERDRAGON_SHOOT_SOUND |
static int |
ENDEREYE_LAUNCH_SOUND |
static int |
ENDERMAN_GROWL_SOUND |
static int |
FENCE_GATE_CLOSE_SOUND |
static int |
FENCE_GATE_OPEN_SOUND |
static int |
FIRE_EXTINGUISH_SOUND |
static int |
FIREWORK_SHOOT_SOUND |
static int |
GATEWAY_SPAWN_EFFECTS |
static int |
GHAST_SHOOT_SOUND |
static int |
GHAST_WARN_SOUND |
static int |
IRON_DOOR_CLOSE_SOUND |
static int |
IRON_DOOR_OPEN_SOUND |
static int |
IRON_TRAPDOOR_CLOSE_SOUND |
static int |
IRON_TRAPDOOR_OPEN_SOUND |
static int |
LINGERING_POTION_EFFECT
data is the rgb color int that should be used for the potion particles |
static int |
MOB_SPAWNER_PARTICLES |
static int |
PLAY_RECORD_SOUND
data is the item ID of the record you want to play |
static int |
PORTAL_TRAVEL_SOUND |
static int |
SPLASH_POTION_EFFECT
data is the rgb color int that should be used for the potion particles |
static int |
WITHER_BREAK_BLOCK |
static int |
WITHER_BREAK_BLOCK_SOUND |
static int |
WITHER_SHOOT_SOUND |
static int |
WOODEN_DOOR_CLOSE_SOUND |
static int |
WOODEN_DOOR_OPEN_SOUND |
static int |
WOODEN_TRAPDOOR_CLOSE_SOUND |
static int |
WOODEN_TRAPDOOR_OPEN_SOUND |
static int |
ZOMBIE_ATTACK_DOOR_IRON_SOUND |
static int |
ZOMBIE_ATTACK_DOOR_WOOD_SOUND |
static int |
ZOMBIE_BREAK_DOOR_WOOD_SOUND |
static int |
ZOMBIE_INFECT_SOUND |
static int |
ZOMBIE_VILLAGER_CONVERTED_SOUND |
Constructor and Description |
---|
WorldEvents() |
public static final int DISPENSER_DISPENSE_SOUND
public static final int DISPENSER_FAIL_SOUND
public static final int DISPENSER_LAUNCH_SOUND
public static final int ENDEREYE_LAUNCH_SOUND
public static final int FIREWORK_SHOOT_SOUND
public static final int IRON_DOOR_OPEN_SOUND
public static final int WOODEN_DOOR_OPEN_SOUND
public static final int WOODEN_TRAPDOOR_OPEN_SOUND
public static final int FENCE_GATE_OPEN_SOUND
public static final int FIRE_EXTINGUISH_SOUND
public static final int PLAY_RECORD_SOUND
data
is the item ID of the record you want to playpublic static final int IRON_DOOR_CLOSE_SOUND
public static final int WOODEN_DOOR_CLOSE_SOUND
public static final int WOODEN_TRAPDOOR_CLOSE_SOUND
public static final int FENCE_GATE_CLOSE_SOUND
public static final int GHAST_WARN_SOUND
public static final int GHAST_SHOOT_SOUND
public static final int ENDERDRAGON_SHOOT_SOUND
public static final int BLAZE_SHOOT_SOUND
public static final int ZOMBIE_ATTACK_DOOR_WOOD_SOUND
public static final int ZOMBIE_ATTACK_DOOR_IRON_SOUND
public static final int ZOMBIE_BREAK_DOOR_WOOD_SOUND
public static final int WITHER_BREAK_BLOCK_SOUND
public static final int WITHER_BREAK_BLOCK
public static final int WITHER_SHOOT_SOUND
public static final int BAT_TAKEOFF_SOUND
public static final int ZOMBIE_INFECT_SOUND
public static final int ZOMBIE_VILLAGER_CONVERTED_SOUND
public static final int ANVIL_DESTROYED_SOUND
public static final int ANVIL_USE_SOUND
public static final int ANVIL_LAND_SOUND
public static final int PORTAL_TRAVEL_SOUND
public static final int CHORUS_FLOWER_GROW_SOUND
public static final int CHORUS_FLOWER_DEATH_SOUND
public static final int BREWING_STAND_BREW_SOUND
public static final int IRON_TRAPDOOR_CLOSE_SOUND
public static final int IRON_TRAPDOOR_OPEN_SOUND
public static final int DISPENSER_SMOKE
data
is the direction of the smoke, as a grid around the dispenser as follows (with 4 being the position of the dispenser):
N 0 | 1 | 2 ---------- W 3 | 4 | 5 E ---------- 6 | 7 | 8 SSetting the
data
to 4 will mean the particles won't spawnpublic static final int BREAK_BLOCK_EFFECTS
data
is the state id
of the block brokenpublic static final int SPLASH_POTION_EFFECT
data
is the rgb color int that should be used for the potion particlespublic static final int ENDER_EYE_SHATTER
public static final int MOB_SPAWNER_PARTICLES
public static final int BONEMEAL_PARTICLES
data
is the amount of particles to spawn. If data
is 0 then there will be 15 particles spawnedpublic static final int DRAGON_FIREBALL_HIT
public static final int LINGERING_POTION_EFFECT
data
is the rgb color int that should be used for the potion particlespublic static final int GATEWAY_SPAWN_EFFECTS
public static final int ENDERMAN_GROWL_SOUND