public class ProjectileImpactEvent extends EntityEvent
ForgeEventFactory.onProjectileImpact(Entity, RayTraceResult)
Subclasses of this event exist for more specific types of projectile.
This event is fired for all vanilla projectiles by Forge,
custom projectiles should fire this event and check the result in a similar fashion.
This event is cancelable. When canceled, the impact will not be processed.
Killing or other handling of the entity after event cancellation is up to the modder.
This event is fired on the MinecraftForge.EVENT_BUS
.Modifier and Type | Class and Description |
---|---|
static class |
ProjectileImpactEvent.Arrow |
static class |
ProjectileImpactEvent.Fireball |
static class |
ProjectileImpactEvent.Throwable |
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
private RayTraceResult |
ray |
Constructor and Description |
---|
ProjectileImpactEvent(Entity entity,
RayTraceResult ray) |
Modifier and Type | Method and Description |
---|---|
RayTraceResult |
getRayTraceResult() |
getEntity
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
private final RayTraceResult ray
public ProjectileImpactEvent(Entity entity, RayTraceResult ray)
public RayTraceResult getRayTraceResult()