Class and Description |
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PlayerEvent
PlayerEvent is fired whenever an event involving Living entities occurs.
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Class and Description |
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CriticalHitEvent
This event is fired whenever a player attacks an Entity in
EntityPlayer#attackTargetEntityWithCurrentItem(Entity).
This event is not Cancelable .This event has a result. |
PlayerInteractEvent.LeftClickBlock
This event is fired when a player left clicks while targeting a block.
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PlayerInteractEvent.RightClickBlock
This event is fired on both sides whenever the player right clicks while targeting a block.
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Class and Description |
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ItemTooltipEvent |
Class and Description |
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PlayerEvent
PlayerEvent is fired whenever an event involving Living entities occurs.
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Class and Description |
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PlayerContainerEvent |
PlayerEvent
PlayerEvent is fired whenever an event involving Living entities occurs.
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PlayerInteractEvent
PlayerInteractEvent is fired when a player interacts in some way.
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Class and Description |
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FillBucketEvent
This event is fired when a player attempts to use a Empty bucket, it
can be canceled to completely prevent any further processing.
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