| Class and Description |
|---|
| PlayerEvent
PlayerEvent is fired whenever an event involving Living entities occurs.
|
| Class and Description |
|---|
| CriticalHitEvent
This event is fired whenever a player attacks an Entity in
EntityPlayer#attackTargetEntityWithCurrentItem(Entity).
This event is not Cancelable.This event has a result. |
| PlayerInteractEvent.LeftClickBlock
This event is fired when a player left clicks while targeting a block.
|
| PlayerInteractEvent.RightClickBlock
This event is fired on both sides whenever the player right clicks while targeting a block.
|
| Class and Description |
|---|
| ItemTooltipEvent |
| Class and Description |
|---|
| PlayerEvent
PlayerEvent is fired whenever an event involving Living entities occurs.
|
| Class and Description |
|---|
| PlayerContainerEvent |
| PlayerEvent
PlayerEvent is fired whenever an event involving Living entities occurs.
|
| PlayerInteractEvent
PlayerInteractEvent is fired when a player interacts in some way.
|
| Class and Description |
|---|
| FillBucketEvent
This event is fired when a player attempts to use a Empty bucket, it
can be canceled to completely prevent any further processing.
|