Package | Description |
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net.minecraftforge.event.terraingen |
Modifier and Type | Class and Description |
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static class |
ChunkGeneratorEvent.InitNoiseField
This event is fired before a chunks terrain noise field is initialized.
|
static class |
ChunkGeneratorEvent.ReplaceBiomeBlocks
This event is fired when a chunks blocks are replaced by a biomes top and
filler blocks.
|
class |
PopulateChunkEvent
PopulateChunkEvent is fired when an event involving chunk terrain feature population occurs.
If a method utilizes this Event as its parameter, the method will
receive every child event of this class.PopulateChunkEvent.world contains the world this event is occurring in.PopulateChunkEvent.rand contains an instance of random that can be used in this event.PopulateChunkEvent.chunkX contains the x-coordinate of the chunk currently being populated with a terrain feature.PopulateChunkEvent.chunkZ contains the z-coordinate of the chunk currently being populated with ores.PopulateChunkEvent.hasVillageGenerated contains the boolean value stating if the chunk already has a village spawned in it.All children of this event are fired on the MinecraftForge.EVENT_BUS , except PopulateChunkEvent.Populate , which fires on the MinecraftForge.TERRAIN_GEN_BUS . |
static class |
PopulateChunkEvent.Populate
PopulateChunkEvent.Populate is fired when a chunk is populated with a terrain feature.
This event is fired during terrain feature generation in ChunkProviderEnd#populate(int, int) ,
ChunkProviderOverworld#populate(int, int) ,
and ChunkProviderHell#populate(int, int) . |
static class |
PopulateChunkEvent.Post
PopulateChunkEvent.Post is fired just after a chunk is populated with a terrain feature.
This event is fired just after terrain feature generation in ChunkProviderEnd#populate(int, int) ,
ChunkProviderOverworld#populate(int, int) ,
and ChunkProviderHell#populate(int, int) . |
static class |
PopulateChunkEvent.Pre
PopulateChunkEvent.Pre is fired just before a chunk is populated a terrain feature.
This event is fired just before terrain feature generation in ChunkProviderEnd#populate(int, int) ,
ChunkProviderOverworld#populate(int, int) ,
and ChunkProviderHell#populate(int, int) . |