| Package | Description | 
|---|---|
| net.minecraftforge.event.terraingen | 
| Modifier and Type | Class and Description | 
|---|---|
| static class  | ChunkGeneratorEvent.InitNoiseFieldThis event is fired before a chunks terrain noise field is initialized. | 
| static class  | ChunkGeneratorEvent.ReplaceBiomeBlocksThis event is fired when a chunks blocks are replaced by a biomes top and
 filler blocks. | 
| class  | PopulateChunkEventPopulateChunkEvent is fired when an event involving chunk terrain feature population occurs. If a method utilizes this Eventas its parameter, the method will
 receive every child event of this class.PopulateChunkEvent.worldcontains the world this event is occurring in.PopulateChunkEvent.randcontains an instance of random that can be used in this event.PopulateChunkEvent.chunkXcontains the x-coordinate of the chunk currently being populated with a terrain feature.PopulateChunkEvent.chunkZcontains the z-coordinate of the chunk currently being populated with ores.PopulateChunkEvent.hasVillageGeneratedcontains the boolean value stating if the chunk already has a village spawned in it.All children of this event are fired on the MinecraftForge.EVENT_BUS, exceptPopulateChunkEvent.Populate, which fires on theMinecraftForge.TERRAIN_GEN_BUS. | 
| static class  | PopulateChunkEvent.PopulatePopulateChunkEvent.Populate is fired when a chunk is populated with a terrain feature. This event is fired during terrain feature generation in ChunkProviderEnd#populate(int, int),ChunkProviderOverworld#populate(int, int),
 andChunkProviderHell#populate(int, int). | 
| static class  | PopulateChunkEvent.PostPopulateChunkEvent.Post is fired just after a chunk is populated with a terrain feature. This event is fired just after terrain feature generation in ChunkProviderEnd#populate(int, int),ChunkProviderOverworld#populate(int, int),
 andChunkProviderHell#populate(int, int). | 
| static class  | PopulateChunkEvent.PrePopulateChunkEvent.Pre is fired just before a chunk is populated a terrain feature. This event is fired just before terrain feature generation in ChunkProviderEnd#populate(int, int),ChunkProviderOverworld#populate(int, int),
 andChunkProviderHell#populate(int, int). |