| void | IHandshakeState. accept(io.netty.channel.ChannelHandlerContext ctx,
      FMLHandshakeMessage msg,
      java.util.function.Consumer<? super S> cons)Accepts FML handshake message for this state, and if needed - switches to another handshake state
 using the provided consumer. | 
| protected void | HandshakeMessageHandler. channelRead0(io.netty.channel.ChannelHandlerContext ctx,
            FMLHandshakeMessage msg) | 
| void | FMLHandshakeCodec. decodeInto(io.netty.channel.ChannelHandlerContext ctx,
          io.netty.buffer.ByteBuf source,
          FMLHandshakeMessage msg) | 
| void | FMLHandshakeCodec. encodeInto(io.netty.channel.ChannelHandlerContext ctx,
          FMLHandshakeMessage msg,
          io.netty.buffer.ByteBuf target) |