public class SlotItemHandler extends Slot
| Modifier and Type | Field and Description |
|---|---|
private static IInventory |
emptyInventory |
private int |
index |
private IItemHandler |
itemHandler |
backgroundLocation, backgroundMap, backgroundName, inventory, slotNumber, xPos, yPos| Constructor and Description |
|---|
SlotItemHandler(IItemHandler itemHandler,
int index,
int xPosition,
int yPosition) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canTakeStack(EntityPlayer playerIn) |
ItemStack |
decrStackSize(int amount) |
IItemHandler |
getItemHandler() |
int |
getItemStackLimit(ItemStack stack) |
int |
getSlotStackLimit() |
ItemStack |
getStack() |
boolean |
isItemValid(ItemStack stack) |
boolean |
isSameInventory(Slot other)
Checks if the other slot is in the same inventory, by comparing the inventory reference.
|
void |
onSlotChange(ItemStack p_75220_1_,
ItemStack p_75220_2_) |
void |
putStack(ItemStack stack) |
getBackgroundLocation, getBackgroundMap, getBackgroundSprite, getHasStack, getSlotIndex, getSlotTexture, isEnabled, isHere, onCrafting, onCrafting, onSlotChanged, onSwapCraft, onTake, setBackgroundLocation, setBackgroundNameprivate static IInventory emptyInventory
private final IItemHandler itemHandler
private final int index
public SlotItemHandler(IItemHandler itemHandler, int index, int xPosition, int yPosition)
public boolean isItemValid(@Nonnull
ItemStack stack)
isItemValid in class Slotpublic void onSlotChange(@Nonnull
ItemStack p_75220_1_,
@Nonnull
ItemStack p_75220_2_)
onSlotChange in class Slotpublic int getSlotStackLimit()
getSlotStackLimit in class Slotpublic int getItemStackLimit(@Nonnull
ItemStack stack)
getItemStackLimit in class Slotpublic boolean canTakeStack(EntityPlayer playerIn)
canTakeStack in class Slot@Nonnull public ItemStack decrStackSize(int amount)
decrStackSize in class Slotpublic IItemHandler getItemHandler()
public boolean isSameInventory(Slot other)
SlotisSameInventory in class Slot