RegistryBuilder<T> |
RegistryBuilder.add(IForgeRegistry.AddCallback<T> add) |
RegistryBuilder<T> |
RegistryBuilder.add(IForgeRegistry.ClearCallback<T> clear) |
RegistryBuilder<T> |
RegistryBuilder.add(IForgeRegistry.CreateCallback<T> create) |
RegistryBuilder<T> |
RegistryBuilder.add(IForgeRegistry.ValidateCallback<T> validate) |
RegistryBuilder<T> |
RegistryBuilder.addCallback(java.lang.Object inst) |
RegistryBuilder<T> |
RegistryBuilder.allowModification() |
RegistryBuilder<T> |
RegistryBuilder.disableOverrides() |
RegistryBuilder<T> |
RegistryBuilder.disableSaving() |
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> |
GameData.makeRegistry(ResourceLocation name,
java.lang.Class<T> type,
int max) |
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> |
GameData.makeRegistry(ResourceLocation name,
java.lang.Class<T> type,
int min,
int max) |
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> |
GameData.makeRegistry(ResourceLocation name,
java.lang.Class<T> type,
int max,
ResourceLocation _default) |
RegistryBuilder<T> |
RegistryBuilder.set(IForgeRegistry.DummyFactory<T> factory) |
RegistryBuilder<T> |
RegistryBuilder.set(IForgeRegistry.MissingFactory<T> missing) |
RegistryBuilder<T> |
RegistryBuilder.setDefaultKey(ResourceLocation key) |
RegistryBuilder<T> |
RegistryBuilder.setIDRange(int min,
int max) |
RegistryBuilder<T> |
RegistryBuilder.setMaxID(int max) |
RegistryBuilder<T> |
RegistryBuilder.setName(ResourceLocation name) |
RegistryBuilder<T> |
RegistryBuilder.setType(java.lang.Class<T> type) |