public abstract class BlockAbstractBanner extends BlockContainer
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKeyBLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainerdelegate| Modifier | Constructor and Description |
|---|---|
protected |
BlockAbstractBanner(EnumDyeColor p_i48453_1_,
Block.Properties p_i48453_2_) |
eventReceived, getRenderType, onReplacedaddInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSilkHarvest, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillStateContainer, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderLayer, getRenderShape, getShape, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockHarvested, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAsEntity, tick, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacement, useNeighborBrightnessgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPowerprotected BlockAbstractBanner(EnumDyeColor p_i48453_1_, Block.Properties p_i48453_2_)
public boolean isFullCube(IBlockState state)
isFullCube in class Blockpublic boolean canSpawnInBlock()
canSpawnInBlock in class Blockpublic TileEntity createNewTileEntity(IBlockReader worldIn)
public IItemProvider getItemDropped(IBlockState state, World worldIn, BlockPos pos, int fortune)
getItemDropped in class Blockpublic BlockFaceShape getBlockFaceShape(IBlockReader worldIn, IBlockState state, BlockPos pos, EnumFacing face)
getBlockFaceShape in class Blockpublic ItemStack getItem(IBlockReader worldIn, BlockPos pos, IBlockState state)
public void dropBlockAsItemWithChance(IBlockState state, World worldIn, BlockPos pos, float chancePerItem, int fortune)
dropBlockAsItemWithChance in class Blockpublic void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
harvestBlock in class BlockContainerpublic void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, @Nullable EntityLivingBase placer, ItemStack stack)
onBlockPlacedBy in class Blockpublic EnumDyeColor getColor()
public void getDrops(IBlockState state, NonNullList<ItemStack> drops, World world, BlockPos pos, int fortune)
IForgeBlockstate - Current statedrops - add all items this block drops to this drops listworld - The current world, Currently hard 'World' and not 'IBlockReder' because vanilla needs it.pos - Block position in worldfortune - Breakers fortune level