public abstract class BlockButton extends BlockHorizontalFace
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey| Modifier and Type | Field and Description |
|---|---|
protected static VoxelShape |
AABB_EAST_OFF |
protected static VoxelShape |
AABB_EAST_ON |
protected static VoxelShape |
AABB_NORTH_OFF |
protected static VoxelShape |
AABB_NORTH_ON |
protected static VoxelShape |
AABB_SOUTH_OFF |
protected static VoxelShape |
AABB_SOUTH_ON |
protected static VoxelShape |
AABB_WEST_OFF |
protected static VoxelShape |
AABB_WEST_ON |
protected static VoxelShape |
field_196370_b |
protected static VoxelShape |
field_196371_c |
protected static VoxelShape |
field_196372_E |
protected static VoxelShape |
field_196373_F |
protected static VoxelShape |
field_196374_G |
protected static VoxelShape |
field_196375_H |
protected static VoxelShape |
field_196376_y |
protected static VoxelShape |
field_196377_z |
static BooleanProperty |
POWERED |
FACEHORIZONTAL_FACINGBLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainerdelegate| Modifier | Constructor and Description |
|---|---|
protected |
BlockButton(boolean p_i48436_1_,
Block.Properties builder) |
getFacing, getStateForPlacement, isValidPosition, updatePostPlacementmirror, rotateaddInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getItemDropped, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderLayer, getRenderShape, getRenderType, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getTickRandomly, getTranslationKey, getValidBlockForPosition, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isVariableOpacity, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightnessgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPowerpublic static final BooleanProperty POWERED
protected static final VoxelShape field_196370_b
protected static final VoxelShape field_196371_c
protected static final VoxelShape field_196376_y
protected static final VoxelShape field_196377_z
protected static final VoxelShape AABB_NORTH_OFF
protected static final VoxelShape AABB_SOUTH_OFF
protected static final VoxelShape AABB_WEST_OFF
protected static final VoxelShape AABB_EAST_OFF
protected static final VoxelShape field_196372_E
protected static final VoxelShape field_196373_F
protected static final VoxelShape field_196374_G
protected static final VoxelShape field_196375_H
protected static final VoxelShape AABB_NORTH_ON
protected static final VoxelShape AABB_SOUTH_ON
protected static final VoxelShape AABB_WEST_ON
protected static final VoxelShape AABB_EAST_ON
protected BlockButton(boolean p_i48436_1_,
Block.Properties builder)
public int tickRate(IWorldReaderBase worldIn)
public boolean isFullCube(IBlockState state)
isFullCube in class Blockpublic VoxelShape getShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
public boolean onBlockActivated(IBlockState state, World worldIn, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
onBlockActivated in class Blockprotected void playSound(@Nullable
EntityPlayer p_196367_1_,
IWorld p_196367_2_,
BlockPos p_196367_3_,
boolean p_196367_4_)
protected abstract SoundEvent getSoundEvent(boolean p_196369_1_)
public void onReplaced(IBlockState state, World worldIn, BlockPos pos, IBlockState newState, boolean isMoving)
onReplaced in class Blockpublic int getWeakPower(IBlockState blockState, IBlockReader blockAccess, BlockPos pos, EnumFacing side)
getWeakPower in class Blockpublic int getStrongPower(IBlockState blockState, IBlockReader blockAccess, BlockPos pos, EnumFacing side)
getStrongPower in class Blockpublic boolean canProvidePower(IBlockState state)
canProvidePower in class Blockpublic void tick(IBlockState state, World worldIn, BlockPos pos, java.util.Random random)
public void onEntityCollision(IBlockState state, World worldIn, BlockPos pos, Entity entityIn)
onEntityCollision in class Blockprotected void fillStateContainer(StateContainer.Builder<Block,IBlockState> builder)
fillStateContainer in class Blockpublic BlockFaceShape getBlockFaceShape(IBlockReader worldIn, IBlockState state, BlockPos pos, EnumFacing face)
getBlockFaceShape in class Block