public class BlockCocoa extends BlockHorizontal implements IGrowable
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey
Modifier and Type | Field and Description |
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static IntegerProperty |
AGE |
protected static VoxelShape[] |
COCOA_EAST_AABB |
protected static VoxelShape[] |
COCOA_NORTH_AABB |
protected static VoxelShape[] |
COCOA_SOUTH_AABB |
protected static VoxelShape[] |
COCOA_WEST_AABB |
HORIZONTAL_FACING
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainer
delegate
Constructor and Description |
---|
BlockCocoa(Block.Properties builder) |
mirror, rotate
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItemDropped, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isVariableOpacity, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onReplaced, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightness
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower
public static final IntegerProperty AGE
protected static final VoxelShape[] COCOA_EAST_AABB
protected static final VoxelShape[] COCOA_WEST_AABB
protected static final VoxelShape[] COCOA_NORTH_AABB
protected static final VoxelShape[] COCOA_SOUTH_AABB
public BlockCocoa(Block.Properties builder)
public void tick(IBlockState state, World worldIn, BlockPos pos, java.util.Random random)
public boolean isValidPosition(IBlockState state, IWorldReaderBase worldIn, BlockPos pos)
isValidPosition
in class Block
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
public VoxelShape getShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
@Nullable public IBlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
in class Block
public IBlockState updatePostPlacement(IBlockState stateIn, EnumFacing facing, IBlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
in class Block
public void dropBlockAsItemWithChance(IBlockState state, World worldIn, BlockPos pos, float chancePerItem, int fortune)
dropBlockAsItemWithChance
in class Block
public void getDrops(IBlockState state, NonNullList<ItemStack> drops, World world, BlockPos pos, int fortune)
IForgeBlock
getDrops
in interface IForgeBlock
state
- Current statedrops
- add all items this block drops to this drops listworld
- The current world, Currently hard 'World' and not 'IBlockReder' because vanilla needs it.pos
- Block position in worldfortune
- Breakers fortune levelpublic ItemStack getItem(IBlockReader worldIn, BlockPos pos, IBlockState state)
public boolean canGrow(IBlockReader worldIn, BlockPos pos, IBlockState state, boolean isClient)
public boolean canUseBonemeal(World worldIn, java.util.Random rand, BlockPos pos, IBlockState state)
canUseBonemeal
in interface IGrowable
public void grow(World worldIn, java.util.Random rand, BlockPos pos, IBlockState state)
public BlockRenderLayer getRenderLayer()
getRenderLayer
in class Block
protected void fillStateContainer(StateContainer.Builder<Block,IBlockState> builder)
fillStateContainer
in class Block
public BlockFaceShape getBlockFaceShape(IBlockReader worldIn, IBlockState state, BlockPos pos, EnumFacing face)
getBlockFaceShape
in class Block