public class BlockDoor extends Block
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey
Modifier and Type | Field and Description |
---|---|
protected static VoxelShape |
EAST_AABB |
static DirectionProperty |
FACING |
static EnumProperty<DoubleBlockHalf> |
HALF |
static EnumProperty<DoorHingeSide> |
HINGE |
protected static VoxelShape |
NORTH_AABB |
static BooleanProperty |
OPEN |
static BooleanProperty |
POWERED |
protected static VoxelShape |
SOUTH_AABB |
protected static VoxelShape |
WEST_AABB |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainer
delegate
Modifier | Constructor and Description |
---|---|
protected |
BlockDoor(Block.Properties builder) |
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getRaytraceShape, getRenderShape, getRenderType, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isVariableOpacity, makeCuboidShape, needsPostProcessing, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onReplaced, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, tick, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightness
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower
public static final DirectionProperty FACING
public static final BooleanProperty OPEN
public static final EnumProperty<DoorHingeSide> HINGE
public static final BooleanProperty POWERED
public static final EnumProperty<DoubleBlockHalf> HALF
protected static final VoxelShape SOUTH_AABB
protected static final VoxelShape NORTH_AABB
protected static final VoxelShape WEST_AABB
protected static final VoxelShape EAST_AABB
protected BlockDoor(Block.Properties builder)
public VoxelShape getShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
public IBlockState updatePostPlacement(IBlockState stateIn, EnumFacing facing, IBlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
in class Block
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
harvestBlock
in class Block
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
onBlockHarvested
in class Block
public boolean allowsMovement(IBlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
allowsMovement
in class Block
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
@Nullable public IBlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
in class Block
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
onBlockPlacedBy
in class Block
public boolean onBlockActivated(IBlockState state, World worldIn, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged
in class Block
public boolean isValidPosition(IBlockState state, IWorldReaderBase worldIn, BlockPos pos)
isValidPosition
in class Block
public IItemProvider getItemDropped(IBlockState state, World worldIn, BlockPos pos, int fortune)
getItemDropped
in class Block
public EnumPushReaction getPushReaction(IBlockState state)
getPushReaction
in class Block
public BlockRenderLayer getRenderLayer()
getRenderLayer
in class Block
public IBlockState rotate(IBlockState state, Rotation rot)
public IBlockState mirror(IBlockState state, Mirror mirrorIn)
public long getPositionRandom(IBlockState state, BlockPos pos)
getPositionRandom
in class Block
protected void fillStateContainer(StateContainer.Builder<Block,IBlockState> builder)
fillStateContainer
in class Block
public BlockFaceShape getBlockFaceShape(IBlockReader worldIn, IBlockState state, BlockPos pos, EnumFacing face)
getBlockFaceShape
in class Block