public class BlockEnderChest extends BlockContainer implements IBucketPickupHandler, ILiquidContainer
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey| Modifier and Type | Field and Description |
|---|---|
static DirectionProperty |
FACING |
protected static VoxelShape |
SHAPE |
static BooleanProperty |
WATERLOGGED |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainerdelegate| Modifier | Constructor and Description |
|---|---|
protected |
BlockEnderChest(Block.Properties builder) |
eventReceived, harvestBlock, onReplacedaddInformation, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getHarvestLevel, getHarvestTool, getItem, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderLayer, getRenderShape, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, hasComparatorInputOverride, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, propagatesSkylightDown, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, tick, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightnessgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPowerpublic static final DirectionProperty FACING
public static final BooleanProperty WATERLOGGED
protected static final VoxelShape SHAPE
protected BlockEnderChest(Block.Properties builder)
public VoxelShape getShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
public boolean isFullCube(IBlockState state)
isFullCube in class Blockpublic boolean hasCustomBreakingProgress(IBlockState state)
hasCustomBreakingProgress in class Blockpublic EnumBlockRenderType getRenderType(IBlockState state)
getRenderType in class BlockContainerpublic IItemProvider getItemDropped(IBlockState state, World worldIn, BlockPos pos, int fortune)
getItemDropped in class Blockpublic int quantityDropped(IBlockState state, java.util.Random random)
quantityDropped in class Blockprotected boolean canSilkHarvest()
canSilkHarvest in class Blockpublic IBlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement in class Blockpublic boolean onBlockActivated(IBlockState state, World worldIn, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
onBlockActivated in class Blockpublic TileEntity createNewTileEntity(IBlockReader worldIn)
createNewTileEntity in interface ITileEntityProviderpublic void animateTick(IBlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
animateTick in class Blockpublic IBlockState rotate(IBlockState state, Rotation rot)
public IBlockState mirror(IBlockState state, Mirror mirrorIn)
protected void fillStateContainer(StateContainer.Builder<Block,IBlockState> builder)
fillStateContainer in class Blockpublic BlockFaceShape getBlockFaceShape(IBlockReader worldIn, IBlockState state, BlockPos pos, EnumFacing face)
getBlockFaceShape in class Blockpublic Fluid pickupFluid(IWorld worldIn, BlockPos pos, IBlockState state)
pickupFluid in interface IBucketPickupHandlerpublic IFluidState getFluidState(IBlockState state)
getFluidState in class Blockpublic boolean canContainFluid(IBlockReader worldIn, BlockPos pos, IBlockState state, Fluid fluidIn)
canContainFluid in interface ILiquidContainerpublic boolean receiveFluid(IWorld worldIn, BlockPos pos, IBlockState state, IFluidState fluidStateIn)
receiveFluid in interface ILiquidContainerpublic IBlockState updatePostPlacement(IBlockState stateIn, EnumFacing facing, IBlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement in class Blockpublic boolean allowsMovement(IBlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
allowsMovement in class Blockpublic boolean canSilkHarvest(IBlockState state, IWorldReader world, BlockPos pos, EntityPlayer player)
IForgeBlockcanSilkHarvest in interface IForgeBlockcanSilkHarvest in class Blockstate - current block stateworld - The worldpos - Block position in worldplayer - The player doing the harvesting