public class BlockFalling extends Block
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey| Modifier and Type | Field and Description |
|---|---|
static boolean |
fallInstantly |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainerdelegate| Constructor and Description |
|---|
BlockFalling(Block.Properties builder) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
static boolean |
canFallThrough(IBlockState state) |
int |
getDustColor(IBlockState state) |
void |
onBlockAdded(IBlockState state,
World worldIn,
BlockPos pos,
IBlockState oldState) |
void |
onBroken(World worldIn,
BlockPos pos) |
void |
onEndFalling(World worldIn,
BlockPos pos,
IBlockState fallingState,
IBlockState hitState) |
protected void |
onStartFalling(EntityFallingBlock fallingEntity) |
void |
tick(IBlockState state,
World worldIn,
BlockPos pos,
java.util.Random random) |
int |
tickRate(IWorldReaderBase worldIn) |
IBlockState |
updatePostPlacement(IBlockState stateIn,
EnumFacing facing,
IBlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
addInformation, allowsMovement, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillStateContainer, fillWithRain, getAmbientOcclusionLightValue, getBlockFaceShape, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getItemDropped, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderLayer, getRenderShape, getRenderType, getShape, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isFullCube, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onReplaced, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAsEntity, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightnessgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPowerpublic BlockFalling(Block.Properties builder)
public void onBlockAdded(IBlockState state, World worldIn, BlockPos pos, IBlockState oldState)
onBlockAdded in class Blockpublic IBlockState updatePostPlacement(IBlockState stateIn, EnumFacing facing, IBlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement in class Blockpublic void tick(IBlockState state, World worldIn, BlockPos pos, java.util.Random random)
protected void onStartFalling(EntityFallingBlock fallingEntity)
public int tickRate(IWorldReaderBase worldIn)
public static boolean canFallThrough(IBlockState state)
public void onEndFalling(World worldIn, BlockPos pos, IBlockState fallingState, IBlockState hitState)
public void animateTick(IBlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
animateTick in class Blockpublic int getDustColor(IBlockState state)