public class BlockRedstoneOre extends Block
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey
Modifier and Type | Field and Description |
---|---|
static BooleanProperty |
LIT |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainer
delegate
Constructor and Description |
---|
BlockRedstoneOre(Block.Properties builder) |
Modifier and Type | Method and Description |
---|---|
void |
animateTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
dropBlockAsItemWithChance(IBlockState state,
World worldIn,
BlockPos pos,
float chancePerItem,
int fortune) |
protected void |
fillStateContainer(StateContainer.Builder<Block,IBlockState> builder) |
int |
getExpDrop(IBlockState state,
IWorldReader world,
BlockPos pos,
int fortune)
Gathers how much experience this block drops when broken.
|
IItemProvider |
getItemDropped(IBlockState state,
World worldIn,
BlockPos pos,
int fortune) |
int |
getItemsToDropCount(IBlockState state,
int fortune,
World worldIn,
BlockPos pos,
java.util.Random random) |
int |
getLightValue(IBlockState state) |
boolean |
onBlockActivated(IBlockState state,
World worldIn,
BlockPos pos,
EntityPlayer player,
EnumHand hand,
EnumFacing side,
float hitX,
float hitY,
float hitZ) |
void |
onBlockClicked(IBlockState state,
World worldIn,
BlockPos pos,
EntityPlayer player) |
void |
onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
int |
quantityDropped(IBlockState state,
java.util.Random random) |
void |
tick(IBlockState state,
World worldIn,
BlockPos pos,
java.util.Random random) |
addInformation, allowsMovement, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFaceShape, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderLayer, getRenderShape, getRenderType, getShape, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isFullCube, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onReplaced, propagatesSkylightDown, randomTick, registerBlocks, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacement, useNeighborBrightness
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower
public static final BooleanProperty LIT
public BlockRedstoneOre(Block.Properties builder)
public int getLightValue(IBlockState state)
getLightValue
in class Block
public void onBlockClicked(IBlockState state, World worldIn, BlockPos pos, EntityPlayer player)
onBlockClicked
in class Block
public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
onEntityWalk
in class Block
public boolean onBlockActivated(IBlockState state, World worldIn, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
public void tick(IBlockState state, World worldIn, BlockPos pos, java.util.Random random)
public IItemProvider getItemDropped(IBlockState state, World worldIn, BlockPos pos, int fortune)
getItemDropped
in class Block
public int getItemsToDropCount(IBlockState state, int fortune, World worldIn, BlockPos pos, java.util.Random random)
getItemsToDropCount
in class Block
public int quantityDropped(IBlockState state, java.util.Random random)
quantityDropped
in class Block
public void dropBlockAsItemWithChance(IBlockState state, World worldIn, BlockPos pos, float chancePerItem, int fortune)
dropBlockAsItemWithChance
in class Block
public int getExpDrop(IBlockState state, IWorldReader world, BlockPos pos, int fortune)
IForgeBlock
state
- The current stateworld
- The worldpos
- Block positionpublic void animateTick(IBlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
animateTick
in class Block
protected void fillStateContainer(StateContainer.Builder<Block,IBlockState> builder)
fillStateContainer
in class Block