public class BlockSkullWall extends BlockAbstractSkull
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey| Modifier and Type | Field and Description |
|---|---|
static DirectionProperty |
FACING |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainerdelegate| Modifier | Constructor and Description |
|---|---|
protected |
BlockSkullWall(BlockSkull.ISkullType p_i48299_1_,
Block.Properties p_i48299_2_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
fillStateContainer(StateContainer.Builder<Block,IBlockState> builder) |
VoxelShape |
getShape(IBlockState state,
IBlockReader worldIn,
BlockPos pos) |
IBlockState |
getStateForPlacement(BlockItemUseContext context) |
java.lang.String |
getTranslationKey() |
IBlockState |
mirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
rotate(IBlockState state,
Rotation rot) |
createNewTileEntity, dropBlockAsItemWithChance, getBlockFaceShape, getDrops, getSkullType, hasCustomBreakingProgress, isFullCube, onBlockHarvested, onReplacedeventReceived, getRenderType, harvestBlockaddInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getItemDropped, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderLayer, getRenderShape, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getStrongPower, getTickRandomly, getValidBlockForPosition, getWeakPower, hasComparatorInputOverride, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, tick, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacement, useNeighborBrightnessgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPowerpublic static final DirectionProperty FACING
protected BlockSkullWall(BlockSkull.ISkullType p_i48299_1_, Block.Properties p_i48299_2_)
public java.lang.String getTranslationKey()
getTranslationKey in class Blockpublic VoxelShape getShape(IBlockState state, IBlockReader worldIn, BlockPos pos)
public IBlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement in class Blockpublic IBlockState rotate(IBlockState state, Rotation rot)
public IBlockState mirror(IBlockState state, Mirror mirrorIn)
protected void fillStateContainer(StateContainer.Builder<Block,IBlockState> builder)
fillStateContainer in class Block