public class BlockStainedGlassPane extends BlockGlassPane
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey
EAST, FACING_TO_PROPERTY_MAP, field_196410_A, field_196412_B, NORTH, SOUTH, WATERLOGGED, WEST
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainer
delegate
Constructor and Description |
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BlockStainedGlassPane(EnumDyeColor p_i48322_1_,
Block.Properties p_i48322_2_) |
Modifier and Type | Method and Description |
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EnumDyeColor |
getColor() |
BlockRenderLayer |
getRenderLayer() |
void |
onBlockAdded(IBlockState state,
World worldIn,
BlockPos pos,
IBlockState oldState) |
void |
onReplaced(IBlockState state,
World worldIn,
BlockPos pos,
IBlockState newState,
boolean isMoving) |
getItemDropped
attachesTo, canBeConnectedTo, canSilkHarvest, fillStateContainer, getBlockFaceShape, getStateForPlacement, isFullCube, isSideInvisible, shouldSkipAttachment, updatePostPlacement
allowsMovement, canContainFluid, func_196408_a, getCollisionShape, getFluidState, getIndex, getShape, mirror, pickupFluid, receiveFluid, rotate
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getComparatorInputOverride, getDefaultState, getExplosionResistance, getHarvestLevel, getHarvestTool, getItem, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, tick, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightness
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower
public BlockStainedGlassPane(EnumDyeColor p_i48322_1_, Block.Properties p_i48322_2_)
public EnumDyeColor getColor()
public BlockRenderLayer getRenderLayer()
getRenderLayer
in class BlockPane
public void onBlockAdded(IBlockState state, World worldIn, BlockPos pos, IBlockState oldState)
onBlockAdded
in class Block
public void onReplaced(IBlockState state, World worldIn, BlockPos pos, IBlockState newState, boolean isMoving)
onReplaced
in class Block