public class BlockStainedGlassPane extends BlockGlassPane
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKeyEAST, FACING_TO_PROPERTY_MAP, field_196410_A, field_196412_B, NORTH, SOUTH, WATERLOGGED, WESTBLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainerdelegate| Constructor and Description |
|---|
BlockStainedGlassPane(EnumDyeColor p_i48322_1_,
Block.Properties p_i48322_2_) |
| Modifier and Type | Method and Description |
|---|---|
EnumDyeColor |
getColor() |
BlockRenderLayer |
getRenderLayer() |
void |
onBlockAdded(IBlockState state,
World worldIn,
BlockPos pos,
IBlockState oldState) |
void |
onReplaced(IBlockState state,
World worldIn,
BlockPos pos,
IBlockState newState,
boolean isMoving) |
getItemDroppedattachesTo, canBeConnectedTo, canSilkHarvest, fillStateContainer, getBlockFaceShape, getStateForPlacement, isFullCube, isSideInvisible, shouldSkipAttachment, updatePostPlacementallowsMovement, canContainFluid, func_196408_a, getCollisionShape, getFluidState, getIndex, getShape, mirror, pickupFluid, receiveFluid, rotateaddInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canProvidePower, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getComparatorInputOverride, getDefaultState, getExplosionResistance, getHarvestLevel, getHarvestTool, getItem, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getStrongPower, getTickRandomly, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, tick, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightnessgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPowerpublic BlockStainedGlassPane(EnumDyeColor p_i48322_1_, Block.Properties p_i48322_2_)
public EnumDyeColor getColor()
public BlockRenderLayer getRenderLayer()
getRenderLayer in class BlockPanepublic void onBlockAdded(IBlockState state, World worldIn, BlockPos pos, IBlockState oldState)
onBlockAdded in class Blockpublic void onReplaced(IBlockState state, World worldIn, BlockPos pos, IBlockState newState, boolean isMoving)
onReplaced in class Block