public class BlockTrappedChest extends BlockChest
Block.EnumOffsetType, Block.Properties, Block.RenderSideCacheKey
FACING, field_196313_A, field_196315_B, field_196316_c, field_196317_y, field_196318_z, TYPE, WATERLOGGED
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockResistance, blocksMovement, capturedDrops, captureDrops, harvesters, lightValue, LOGGER, material, needsRandomTick, RANDOM, soundType, stateContainer
delegate
Constructor and Description |
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BlockTrappedChest(Block.Properties builder) |
Modifier and Type | Method and Description |
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boolean |
canProvidePower(IBlockState state) |
TileEntity |
createNewTileEntity(IBlockReader worldIn) |
protected Stat<ResourceLocation> |
getOpenStat() |
int |
getStrongPower(IBlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
EnumFacing side) |
int |
getWeakPower(IBlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
EnumFacing side) |
allowsMovement, canContainFluid, fillStateContainer, getBlockFaceShape, getComparatorInputOverride, getContainer, getDirectionToAttached, getFluidState, getRenderType, getShape, getStateForPlacement, hasComparatorInputOverride, hasCustomBreakingProgress, isFullCube, mirror, onBlockActivated, onBlockPlacedBy, onReplaced, pickupFluid, receiveFluid, rotate, updatePostPlacement
eventReceived, harvestBlock
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, doesSideFillSquare, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getDefaultState, getExplosionResistance, getHarvestLevel, getHarvestTool, getItem, getItemDropped, getItemsToDropCount, getLightValue, getMapColor, getMaterial, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderLayer, getRenderShape, getSilkTouchDrop, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getTickRandomly, getTranslationKey, getValidBlockForPosition, hasTileEntity, isAir, isBlockNormalCube, isCollidable, isCollidable, isDirt, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isTopSolid, isValidPosition, isVariableOpacity, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, propagatesSkylightDown, quantityDropped, randomTick, registerBlocks, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAsEntity, tick, tickRate, toString, updateDiagonalNeighbors, updateNeighbors, useNeighborBrightness
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, createTileEntity, doesSideBlockChestOpening, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getDrops, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isNormalCube, isReplaceableOreGen, isStickyBlock, isToolEffective, isTopSolid, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower
public BlockTrappedChest(Block.Properties builder)
public TileEntity createNewTileEntity(IBlockReader worldIn)
createNewTileEntity
in interface ITileEntityProvider
createNewTileEntity
in class BlockChest
protected Stat<ResourceLocation> getOpenStat()
getOpenStat
in class BlockChest
public boolean canProvidePower(IBlockState state)
canProvidePower
in class Block
public int getWeakPower(IBlockState blockState, IBlockReader blockAccess, BlockPos pos, EnumFacing side)
getWeakPower
in class Block
public int getStrongPower(IBlockState blockState, IBlockReader blockAccess, BlockPos pos, EnumFacing side)
getStrongPower
in class Block