public class SourceLWJGL3
extends paulscode.sound.Source
attModel, channel, codec, distanceFromListener, distOrRoll, fadeInGain, fadeInMilis, fadeOutGain, fadeOutMilis, filenameURL, gain, lastFadeCheck, libraryType, nextBuffers, nextCodec, pitch, position, preLoad, priority, rawDataFormat, rawDataStream, removed, soundBuffer, soundSequenceLock, soundSequenceQueue, sourcename, sourceVolume, temporary, toLoop, toPlay, toStream, velocity
Constructor and Description |
---|
SourceLWJGL3(java.nio.FloatBuffer p_i48109_1_,
javax.sound.sampled.AudioFormat p_i48109_2_,
boolean p_i48109_3_,
java.lang.String p_i48109_4_,
float p_i48109_5_,
float p_i48109_6_,
float p_i48109_7_,
int p_i48109_8_,
float p_i48109_9_) |
SourceLWJGL3(java.nio.FloatBuffer positionBuffer,
java.nio.IntBuffer p_i48107_2_,
boolean priority,
boolean toStream,
boolean toLoop,
java.lang.String sourcename,
paulscode.sound.FilenameURL filenameURL,
paulscode.sound.SoundBuffer soundBuffer,
float x,
float y,
float z,
int attModel,
float distOrRoll,
boolean temporary) |
SourceLWJGL3(java.nio.FloatBuffer p_i48108_1_,
java.nio.IntBuffer p_i48108_2_,
paulscode.sound.Source p_i48108_3_,
paulscode.sound.SoundBuffer p_i48108_4_) |
Modifier and Type | Method and Description |
---|---|
boolean |
incrementSoundSequence() |
void |
listenerMoved() |
void |
play(paulscode.sound.Channel p_play_1_) |
void |
positionChanged() |
boolean |
preLoad() |
void |
setAttenuation(int p_setAttenuation_1_) |
void |
setDistOrRoll(float p_setDistOrRoll_1_) |
void |
setLooping(boolean p_setLooping_1_) |
void |
setPitch(float p_setPitch_1_) |
void |
setPosition(float p_setPosition_1_,
float p_setPosition_2_,
float p_setPosition_3_) |
void |
setVelocity(float p_setVelocity_1_,
float p_setVelocity_2_,
float p_setVelocity_3_) |
activate, active, changeSource, checkFadeOut, cleanup, cull, dequeueSound, errorCheck, errorMessage, fadeOut, fadeOutIn, feedRawAudioData, flush, getClassName, getDistanceFromListener, getPitch, getSoundSequenceQueueSize, importantMessage, message, millisecondsPlayed, pause, paused, playing, printStackTrace, queueSound, readBuffersFromNextSoundInSequence, reverseByteOrder, rewind, setPriority, setTemporary, stop, stopped, stream
public SourceLWJGL3(java.nio.FloatBuffer positionBuffer, java.nio.IntBuffer p_i48107_2_, boolean priority, boolean toStream, boolean toLoop, java.lang.String sourcename, paulscode.sound.FilenameURL filenameURL, paulscode.sound.SoundBuffer soundBuffer, float x, float y, float z, int attModel, float distOrRoll, boolean temporary)
public SourceLWJGL3(java.nio.FloatBuffer p_i48108_1_, java.nio.IntBuffer p_i48108_2_, paulscode.sound.Source p_i48108_3_, paulscode.sound.SoundBuffer p_i48108_4_)
public SourceLWJGL3(java.nio.FloatBuffer p_i48109_1_, javax.sound.sampled.AudioFormat p_i48109_2_, boolean p_i48109_3_, java.lang.String p_i48109_4_, float p_i48109_5_, float p_i48109_6_, float p_i48109_7_, int p_i48109_8_, float p_i48109_9_)
public boolean incrementSoundSequence()
incrementSoundSequence
in class paulscode.sound.Source
public void listenerMoved()
listenerMoved
in class paulscode.sound.Source
public void setPosition(float p_setPosition_1_, float p_setPosition_2_, float p_setPosition_3_)
setPosition
in class paulscode.sound.Source
public void positionChanged()
positionChanged
in class paulscode.sound.Source
public void setLooping(boolean p_setLooping_1_)
setLooping
in class paulscode.sound.Source
public void setAttenuation(int p_setAttenuation_1_)
setAttenuation
in class paulscode.sound.Source
public void setDistOrRoll(float p_setDistOrRoll_1_)
setDistOrRoll
in class paulscode.sound.Source
public void setVelocity(float p_setVelocity_1_, float p_setVelocity_2_, float p_setVelocity_3_)
setVelocity
in class paulscode.sound.Source
public void setPitch(float p_setPitch_1_)
setPitch
in class paulscode.sound.Source
public void play(paulscode.sound.Channel p_play_1_)
play
in class paulscode.sound.Source
public boolean preLoad()
preLoad
in class paulscode.sound.Source