public class GuiCustomizeSkin extends GuiScreen
allowUserInput, buttons, children, fontRenderer, height, itemRender, labels, mc, widthICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel| Constructor and Description | 
|---|
| GuiCustomizeSkin(GuiScreen parentScreenIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | close() | 
| protected void | initGui() | 
| void | render(int mouseX,
      int mouseY,
      float partialTicks) | 
addButton, allowCloseWithEscape, confirmResult, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getChildren, getItemToolTip, handleComponentClick, handleComponentHover, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, keyPressed, onGuiClosed, onResize, renderToolTip, runOrMakeCrashReport, sendChatMessage, sendChatMessage, setText, setWorldAndResolution, tickfocusNext, focusOn, getFocused, mouseClicked, mouseDragged, mouseReleased, setDragging, setFocuseddrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcharTyped, keyReleased, mouseScrolledcanFocus, focusChangedpublic GuiCustomizeSkin(GuiScreen parentScreenIn)