public class GuiEnchantment extends GuiContainer
| Modifier and Type | Field and Description |
|---|---|
float |
flip |
float |
flipA |
float |
flipT |
float |
oFlip |
float |
oOpen |
float |
open |
int |
ticks |
dragSplitting, dragSplittingSlots, guiLeft, guiTop, hoveredSlot, INVENTORY_BACKGROUND, inventorySlots, slotColor, xSize, ySizeallowUserInput, buttons, children, fontRenderer, height, itemRender, labels, mc, widthICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel| Constructor and Description |
|---|
GuiEnchantment(InventoryPlayer inventory,
World worldIn,
INameable nameable) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
boolean |
mouseClicked(double p_mouseClicked_1_,
double p_mouseClicked_3_,
int p_mouseClicked_5_) |
void |
render(int mouseX,
int mouseY,
float partialTicks) |
void |
tick() |
void |
tickBook() |
allowCloseWithEscape, doesGuiPauseGame, func_195361_a, func_195363_d, getGuiLeft, getGuiTop, getSlotColor, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, initGui, isPointInRegion, keyPressed, mouseDragged, mouseReleased, onGuiClosed, renderHoveredToolTipaddButton, close, confirmResult, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getChildren, getItemToolTip, handleComponentClick, handleComponentHover, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, runOrMakeCrashReport, sendChatMessage, sendChatMessage, setText, setWorldAndResolutionfocusNext, focusOn, getFocused, setDragging, setFocuseddrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcharTyped, keyReleased, mouseScrolledcanFocus, focusChangedpublic int ticks
public float flip
public float oFlip
public float flipT
public float flipA
public float open
public float oOpen
public GuiEnchantment(InventoryPlayer inventory, World worldIn, INameable nameable)
protected void drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
drawGuiContainerForegroundLayer in class GuiContainerpublic void tick()
tick in class GuiContainerpublic boolean mouseClicked(double p_mouseClicked_1_,
double p_mouseClicked_3_,
int p_mouseClicked_5_)
mouseClicked in interface IGuiEventListenermouseClicked in interface IGuiEventListenerDeferredmouseClicked in class GuiContainerprotected void drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
drawGuiContainerBackgroundLayer in class GuiContainerpublic void render(int mouseX,
int mouseY,
float partialTicks)
render in class GuiContainerpublic void tickBook()