public class GuiEnchantment extends GuiContainer
Modifier and Type | Field and Description |
---|---|
float |
flip |
float |
flipA |
float |
flipT |
float |
oFlip |
float |
oOpen |
float |
open |
int |
ticks |
dragSplitting, dragSplittingSlots, guiLeft, guiTop, hoveredSlot, INVENTORY_BACKGROUND, inventorySlots, slotColor, xSize, ySize
allowUserInput, buttons, children, fontRenderer, height, itemRender, labels, mc, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
---|
GuiEnchantment(InventoryPlayer inventory,
World worldIn,
INameable nameable) |
Modifier and Type | Method and Description |
---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
boolean |
mouseClicked(double p_mouseClicked_1_,
double p_mouseClicked_3_,
int p_mouseClicked_5_) |
void |
render(int mouseX,
int mouseY,
float partialTicks) |
void |
tick() |
void |
tickBook() |
allowCloseWithEscape, doesGuiPauseGame, func_195361_a, func_195363_d, getGuiLeft, getGuiTop, getSlotColor, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, initGui, isPointInRegion, keyPressed, mouseDragged, mouseReleased, onGuiClosed, renderHoveredToolTip
addButton, close, confirmResult, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getChildren, getItemToolTip, handleComponentClick, handleComponentHover, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, runOrMakeCrashReport, sendChatMessage, sendChatMessage, setText, setWorldAndResolution
focusNext, focusOn, getFocused, setDragging, setFocused
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
charTyped, keyReleased, mouseScrolled
canFocus, focusChanged
public int ticks
public float flip
public float oFlip
public float flipT
public float flipA
public float open
public float oOpen
public GuiEnchantment(InventoryPlayer inventory, World worldIn, INameable nameable)
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
drawGuiContainerForegroundLayer
in class GuiContainer
public void tick()
tick
in class GuiContainer
public boolean mouseClicked(double p_mouseClicked_1_, double p_mouseClicked_3_, int p_mouseClicked_5_)
mouseClicked
in interface IGuiEventListener
mouseClicked
in interface IGuiEventListenerDeferred
mouseClicked
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
drawGuiContainerBackgroundLayer
in class GuiContainer
public void render(int mouseX, int mouseY, float partialTicks)
render
in class GuiContainer
public void tickBook()