public final class GuiOptionsRowList.Row extends GuiListExtended.IGuiListEntry<GuiOptionsRowList.Row>
index, list
Constructor and Description |
---|
Row(GuiButton p_i48071_2_,
GuiButton p_i48071_3_) |
Row(int p_i48072_2_,
GameSettings.Options p_i48072_3_) |
Row(int p_i48073_2_,
GameSettings.Options p_i48073_3_,
GameSettings.Options p_i48073_4_) |
Modifier and Type | Method and Description |
---|---|
void |
drawEntry(int entryWidth,
int entryHeight,
int mouseX,
int mouseY,
boolean p_194999_5_,
float partialTicks) |
void |
func_195000_a(float p_195000_1_) |
boolean |
mouseClicked(double p_mouseClicked_1_,
double p_mouseClicked_3_,
int p_mouseClicked_5_) |
boolean |
mouseReleased(double p_mouseReleased_1_,
double p_mouseReleased_3_,
int p_mouseReleased_5_) |
getIndex, getList, getX, getY
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
canFocus, charTyped, focusChanged, keyPressed, keyReleased, mouseDragged, mouseScrolled
public Row(int p_i48072_2_, GameSettings.Options p_i48072_3_)
public Row(int p_i48073_2_, GameSettings.Options p_i48073_3_, @Nullable GameSettings.Options p_i48073_4_)
public void drawEntry(int entryWidth, int entryHeight, int mouseX, int mouseY, boolean p_194999_5_, float partialTicks)
drawEntry
in class GuiListExtended.IGuiListEntry<GuiOptionsRowList.Row>
public boolean mouseClicked(double p_mouseClicked_1_, double p_mouseClicked_3_, int p_mouseClicked_5_)
public boolean mouseReleased(double p_mouseReleased_1_, double p_mouseReleased_3_, int p_mouseReleased_5_)
public void func_195000_a(float p_195000_1_)
func_195000_a
in class GuiListExtended.IGuiListEntry<GuiOptionsRowList.Row>