public class GuiScreenLoading extends GuiScreen
allowUserInput, buttons, children, fontRenderer, height, itemRender, labels, mc, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiScreenLoading() |
Modifier and Type | Method and Description |
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protected void |
initGui() |
void |
onGuiClosed() |
void |
render(int mouseX,
int mouseY,
float partialTicks) |
addButton, allowCloseWithEscape, close, confirmResult, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getChildren, getItemToolTip, handleComponentClick, handleComponentHover, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, keyPressed, onResize, renderToolTip, runOrMakeCrashReport, sendChatMessage, sendChatMessage, setText, setWorldAndResolution, tick
focusNext, focusOn, getFocused, mouseClicked, mouseDragged, mouseReleased, setDragging, setFocused
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
charTyped, keyReleased, mouseScrolled
canFocus, focusChanged