public class GuiWinGame extends GuiScreen
allowUserInput, buttons, children, fontRenderer, height, itemRender, labels, mc, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiWinGame(boolean poemIn,
java.lang.Runnable onFinishedIn) |
Modifier and Type | Method and Description |
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void |
close() |
protected void |
initGui() |
void |
render(int mouseX,
int mouseY,
float partialTicks) |
void |
tick() |
addButton, allowCloseWithEscape, confirmResult, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getChildren, getItemToolTip, handleComponentClick, handleComponentHover, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, keyPressed, onGuiClosed, onResize, renderToolTip, runOrMakeCrashReport, sendChatMessage, sendChatMessage, setText, setWorldAndResolution
focusNext, focusOn, getFocused, mouseClicked, mouseDragged, mouseReleased, setDragging, setFocused
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
charTyped, keyReleased, mouseScrolled
canFocus, focusChanged