public class GuiShulkerBox extends GuiContainer
dragSplitting, dragSplittingSlots, guiLeft, guiTop, hoveredSlot, INVENTORY_BACKGROUND, inventorySlots, slotColor, xSize, ySizeallowUserInput, buttons, children, fontRenderer, height, itemRender, labels, mc, widthICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel| Constructor and Description |
|---|
GuiShulkerBox(InventoryPlayer playerInventoryIn,
IInventory inventoryIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
void |
render(int mouseX,
int mouseY,
float partialTicks) |
allowCloseWithEscape, doesGuiPauseGame, func_195361_a, func_195363_d, getGuiLeft, getGuiTop, getSlotColor, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, initGui, isPointInRegion, keyPressed, mouseClicked, mouseDragged, mouseReleased, onGuiClosed, renderHoveredToolTip, tickaddButton, close, confirmResult, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getChildren, getItemToolTip, handleComponentClick, handleComponentHover, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, runOrMakeCrashReport, sendChatMessage, sendChatMessage, setText, setWorldAndResolutionfocusNext, focusOn, getFocused, setDragging, setFocuseddrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcharTyped, keyReleased, mouseScrolledcanFocus, focusChangedpublic GuiShulkerBox(InventoryPlayer playerInventoryIn, IInventory inventoryIn)
public void render(int mouseX,
int mouseY,
float partialTicks)
render in class GuiContainerprotected void drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
drawGuiContainerForegroundLayer in class GuiContainerprotected void drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
drawGuiContainerBackgroundLayer in class GuiContainer