public class RenderBoat extends Render<EntityBoat>
Modifier and Type | Field and Description |
---|---|
protected ModelBase |
modelBoat |
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderBoat(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityBoat entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityBoat entity) |
boolean |
isMultipass() |
void |
renderMultipass(EntityBoat entityIn,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
void |
setupRotation(EntityBoat entityIn,
float entityYaw,
float partialTicks) |
void |
setupTranslation(double x,
double y,
double z) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, renderEntityName, renderLivingLabel, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
protected ModelBase modelBoat
public RenderBoat(RenderManager renderManagerIn)
public void doRender(EntityBoat entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityBoat>
public void setupRotation(EntityBoat entityIn, float entityYaw, float partialTicks)
public void setupTranslation(double x, double y, double z)
protected ResourceLocation getEntityTexture(EntityBoat entity)
getEntityTexture
in class Render<EntityBoat>
public boolean isMultipass()
isMultipass
in class Render<EntityBoat>
public void renderMultipass(EntityBoat entityIn, double x, double y, double z, float entityYaw, float partialTicks)
renderMultipass
in class Render<EntityBoat>