public class RenderDolphin extends RenderLiving<EntityDolphin>
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderDolphin(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntityDolphin entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityDolphin entity) |
protected void |
preRenderCallback(EntityDolphin entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderDolphin(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityDolphin entity)
getEntityTexture
in class Render<EntityDolphin>
protected void preRenderCallback(EntityDolphin entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityDolphin>
protected void applyRotations(EntityDolphin entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntityDolphin>