public class RenderSquid extends RenderLiving<EntitySquid>
brightnessBuffer, layerRenderers, mainModel, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderSquid(RenderManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | applyRotations(EntitySquid entityLiving,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntitySquid entity) | 
| protected float | handleRotationFloat(EntitySquid livingBase,
                   float partialTicks) | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderSquid(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntitySquid entity)
getEntityTexture in class Render<EntitySquid>protected void applyRotations(EntitySquid entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<EntitySquid>protected float handleRotationFloat(EntitySquid livingBase, float partialTicks)
handleRotationFloat in class RenderLivingBase<EntitySquid>