public class RenderVex extends RenderBiped<EntityVex>
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderVex(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityVex entity) |
protected void |
preRenderCallback(EntityVex entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderVex(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityVex entity)
getEntityTexture
in class RenderBiped<EntityVex>
protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityVex>