public class RenderWolf extends RenderLiving<EntityWolf>
brightnessBuffer, layerRenderers, mainModel, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderWolf(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityWolf entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityWolf entity) |
protected float |
handleRotationFloat(EntityWolf livingBase,
float partialTicks) |
canRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderWolf(RenderManager renderManagerIn)
protected float handleRotationFloat(EntityWolf livingBase, float partialTicks)
handleRotationFloat in class RenderLivingBase<EntityWolf>public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityWolf>protected ResourceLocation getEntityTexture(EntityWolf entity)
getEntityTexture in class Render<EntityWolf>