public class ModelArmorStand extends ModelArmorStandArmor
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelArmorStand() |
ModelArmorStand(float modelSize) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float scale,
EnumHandSide side) |
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, setLivingAnimations, setModelAttributes, setVisiblecopyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelArmorStand()
public ModelArmorStand(float modelSize)
public void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelArmorStandArmorpublic void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render in class ModelBipedpublic void postRenderArm(float scale,
EnumHandSide side)
postRenderArm in class ModelBiped