public class ModelArmorStand extends ModelArmorStandArmor
ModelBiped.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPose
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelArmorStand() |
ModelArmorStand(float modelSize) |
Modifier and Type | Method and Description |
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void |
postRenderArm(float scale,
EnumHandSide side) |
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, setLivingAnimations, setModelAttributes, setVisible
copyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffset
public ModelArmorStand()
public ModelArmorStand(float modelSize)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelArmorStandArmor
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class ModelBiped
public void postRenderArm(float scale, EnumHandSide side)
postRenderArm
in class ModelBiped