public class TileEntityRendererDispatcher
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
RayTraceResult |
cameraHitResult |
Entity |
entity |
float |
entityPitch |
double |
entityX |
double |
entityY |
float |
entityYaw |
double |
entityZ |
FontRenderer |
fontRenderer |
static TileEntityRendererDispatcher |
instance |
static double |
staticPlayerX |
static double |
staticPlayerY |
static double |
staticPlayerZ |
TextureManager |
textureManager |
World |
world |
Modifier and Type | Method and Description |
---|---|
void |
drawBatch(int pass)
Render all TESRs batched so far.
|
FontRenderer |
getFontRenderer() |
<T extends TileEntity> |
getRenderer(java.lang.Class<? extends TileEntity> teClass) |
<T extends TileEntity> |
getRenderer(TileEntity tileEntityIn) |
void |
preDrawBatch()
Prepare for a batched TESR rendering.
|
void |
prepare(World worldIn,
TextureManager renderEngineIn,
FontRenderer fontRendererIn,
Entity entityIn,
RayTraceResult cameraHitResultIn,
float partialTicks) |
void |
render(TileEntity tileEntityIn,
double x,
double y,
double z,
float partialTicks) |
void |
render(TileEntity tileEntityIn,
double x,
double y,
double z,
float partialTicks,
int destroyStage,
boolean hasNoBlock) |
void |
render(TileEntity tileentityIn,
float partialTicks,
int destroyStage) |
void |
renderAsItem(TileEntity tileEntityIn) |
<T extends TileEntity> |
setSpecialRenderer(java.lang.Class<T> tileEntityClass,
TileEntityRenderer<? super T> specialRenderer) |
void |
setWorld(World worldIn) |
public static TileEntityRendererDispatcher instance
public FontRenderer fontRenderer
public static double staticPlayerX
public static double staticPlayerY
public static double staticPlayerZ
public TextureManager textureManager
public World world
public Entity entity
public float entityYaw
public float entityPitch
public RayTraceResult cameraHitResult
public double entityX
public double entityY
public double entityZ
public <T extends TileEntity> TileEntityRenderer<T> getRenderer(java.lang.Class<? extends TileEntity> teClass)
@Nullable public <T extends TileEntity> TileEntityRenderer<T> getRenderer(@Nullable TileEntity tileEntityIn)
public void prepare(World worldIn, TextureManager renderEngineIn, FontRenderer fontRendererIn, Entity entityIn, RayTraceResult cameraHitResultIn, float partialTicks)
public void render(TileEntity tileentityIn, float partialTicks, int destroyStage)
public void render(TileEntity tileEntityIn, double x, double y, double z, float partialTicks)
public void renderAsItem(TileEntity tileEntityIn)
public void render(TileEntity tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage, boolean hasNoBlock)
public void setWorld(@Nullable World worldIn)
public FontRenderer getFontRenderer()
public void preDrawBatch()
public void drawBatch(int pass)
public <T extends TileEntity> void setSpecialRenderer(java.lang.Class<T> tileEntityClass, TileEntityRenderer<? super T> specialRenderer)