public class EntityAIAttackRangedBow<T extends EntityMob & IRangedAttackMob> extends EntityAIBase
| Constructor and Description |
|---|
EntityAIAttackRangedBow(T mob,
double moveSpeedAmpIn,
int attackCooldownIn,
float maxAttackDistanceIn) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
isBowInMainhand() |
void |
resetTask() |
void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
tick() |
getMutexBits, isInterruptible, setMutexBitspublic EntityAIAttackRangedBow(T mob, double moveSpeedAmpIn, int attackCooldownIn, float maxAttackDistanceIn)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBaseprotected boolean isBowInMainhand()
public boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void tick()
tick in class EntityAIBase