public class EntityAIAttackRangedBow<T extends EntityMob & IRangedAttackMob> extends EntityAIBase
Constructor and Description |
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EntityAIAttackRangedBow(T mob,
double moveSpeedAmpIn,
int attackCooldownIn,
float maxAttackDistanceIn) |
Modifier and Type | Method and Description |
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protected boolean |
isBowInMainhand() |
void |
resetTask() |
void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
tick() |
getMutexBits, isInterruptible, setMutexBits
public EntityAIAttackRangedBow(T mob, double moveSpeedAmpIn, int attackCooldownIn, float maxAttackDistanceIn)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
protected boolean isBowInMainhand()
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void tick()
tick
in class EntityAIBase