public class EmptyFluid extends Fluid
STATE_REGISTRY, stateContainer
Constructor and Description |
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EmptyFluid() |
Modifier and Type | Method and Description |
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boolean |
canOtherFlowInto(IFluidState state,
Fluid fluidIn,
EnumFacing direction) |
protected IBlockState |
getBlockState(IFluidState state) |
protected float |
getExplosionResistance() |
Item |
getFilledBucket() |
Vec3d |
getFlow(IWorldReaderBase worldIn,
BlockPos pos,
IFluidState state) |
float |
getHeight(IFluidState state) |
int |
getLevel(IFluidState p_207192_1_) |
BlockRenderLayer |
getRenderLayer() |
int |
getTickRate(IWorldReaderBase p_205569_1_) |
protected boolean |
isEmpty() |
boolean |
isSource(IFluidState state) |
animateTick, fillStateContainer, getDefaultState, getDripParticleData, getStateContainer, getTickRandomly, isEquivalentTo, isIn, randomTick, registerAll, setDefaultState, tick
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
canRenderInLayer, getExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInside
public BlockRenderLayer getRenderLayer()
getRenderLayer
in class Fluid
public Item getFilledBucket()
getFilledBucket
in class Fluid
public boolean canOtherFlowInto(IFluidState state, Fluid fluidIn, EnumFacing direction)
canOtherFlowInto
in class Fluid
public Vec3d getFlow(IWorldReaderBase worldIn, BlockPos pos, IFluidState state)
public int getTickRate(IWorldReaderBase p_205569_1_)
getTickRate
in class Fluid
protected float getExplosionResistance()
getExplosionResistance
in class Fluid
public float getHeight(IFluidState state)
protected IBlockState getBlockState(IFluidState state)
getBlockState
in class Fluid
public boolean isSource(IFluidState state)
public int getLevel(IFluidState p_207192_1_)