public class BlockLightEngine extends BaseLightEngine
Constructor and Description |
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BlockLightEngine() |
Modifier and Type | Method and Description |
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void |
calculateLight(WorldGenRegion region,
IChunk chunkIn) |
EnumLightType |
getLightType() |
enqueueLightChange, enqueueLightChange, func_202664_a, getLightAt, getLightAt, getOpacity, setLight
public EnumLightType getLightType()
public void calculateLight(WorldGenRegion region, IChunk chunkIn)