public static class GuiScreenEvent.MouseReleasedEvent.Post extends GuiScreenEvent.MouseReleasedEvent
IGuiEventListener.mouseReleased(double, double, int) if the release was not already handled.
Cancel this event when you successfully use the mouse release, to prevent other handlers from using the same input.GuiScreenEvent.MouseReleasedEvent.Post, GuiScreenEvent.MouseReleasedEvent.PreGuiScreenEvent.ActionPerformedEvent, GuiScreenEvent.BackgroundDrawnEvent, GuiScreenEvent.DrawScreenEvent, GuiScreenEvent.InitGuiEvent, GuiScreenEvent.KeyboardCharTypedEvent, GuiScreenEvent.KeyboardKeyEvent, GuiScreenEvent.KeyboardKeyPressedEvent, GuiScreenEvent.KeyboardKeyReleasedEvent, GuiScreenEvent.MouseClickedEvent, GuiScreenEvent.MouseDragEvent, GuiScreenEvent.MouseInputEvent, GuiScreenEvent.MouseReleasedEvent, GuiScreenEvent.MouseScrollEvent, GuiScreenEvent.PotionShiftEvent| Constructor and Description |
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Post(GuiScreen gui,
double mouseX,
double mouseY,
int button) |
getButtongetMouseX, getMouseYgetGuipublic Post(GuiScreen gui, double mouseX, double mouseY, int button)