public class TileEntityRendererAnimation<T extends TileEntity> extends TileEntityRendererFast<T> implements IEventHandler<T>
TileGameRenderer that works with the Forge model system and animations.| Modifier and Type | Field and Description |
|---|---|
protected static BlockRendererDispatcher |
blockRenderer |
DESTROY_STAGES, rendererDispatcher| Constructor and Description |
|---|
TileEntityRendererAnimation() |
| Modifier and Type | Method and Description |
|---|---|
void |
handleEvents(T te,
float time,
java.lang.Iterable<Event> pastEvents) |
void |
renderTileEntityFast(T te,
double x,
double y,
double z,
float partialTick,
int breakStage,
BufferBuilder renderer)
Draw this renderer to the passed
BufferBuilder. |
renderbindTexture, drawNameplate, getFontRenderer, getWorld, isGlobalRenderer, setLightmapDisabled, setRendererDispatcherprotected static BlockRendererDispatcher blockRenderer
public void renderTileEntityFast(T te, double x, double y, double z, float partialTick, int breakStage, BufferBuilder renderer)
TileEntityRendererFastBufferBuilder. DO
NOT draw to any buffers other than the one passed, or use any OpenGL
operations as they will not be applied when this renderer is batched.renderTileEntityFast in class TileEntityRendererFast<T extends TileEntity>public void handleEvents(T te, float time, java.lang.Iterable<Event> pastEvents)
handleEvents in interface IEventHandler<T extends TileEntity>