This event is fired when a projectile entity impacts something.
This event is fired via
ForgeEventFactory.onProjectileImpact(Entity, RayTraceResult)
Subclasses of this event exist for more specific types of projectile.
This event is fired for all vanilla projectiles by Forge,
custom projectiles should fire this event and check the result in a similar fashion.
This event is cancelable. When canceled, the impact will not be processed.
Killing or other handling of the entity after event cancellation is up to the modder.
This event is fired on the
MinecraftForge.EVENT_BUS
.