public class FlowerPotBlock extends Block
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
Modifier and Type | Field and Description |
---|---|
protected static VoxelShape |
SHAPE |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
Constructor and Description |
---|
FlowerPotBlock(Block p_i48395_1_,
Block.Properties p_i48395_2_)
Deprecated.
|
FlowerPotBlock(java.util.function.Supplier<FlowerPotBlock> emptyPot,
java.util.function.Supplier<? extends Block> p_i48395_1_,
Block.Properties p_i48395_2_)
For mod use, eliminates the need to extend this class, and prevents modded
flower pots from altering vanilla behavior.
|
Modifier and Type | Method and Description |
---|---|
void |
addPlant(ResourceLocation flower,
java.util.function.Supplier<? extends Block> fullPot) |
Block |
func_220276_d() |
FlowerPotBlock |
getEmptyPot() |
ItemStack |
getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
BlockRenderLayer |
getRenderLayer() |
BlockRenderType |
getRenderType(BlockState state) |
VoxelShape |
getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
boolean |
onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillStateContainer, fillWithRain, func_220055_a, func_220064_c, func_220074_n, func_220080_a, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPackedLightmapCoords, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasSolidSide, hasTileEntity, isAir, isDirt, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isRock, isSideInvisible, isSolid, isValidPosition, isVariableOpacity, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canRenderInLayer, catchFire, collisionExtendsVertically, createTileEntity, doesSideBlockRendering, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower
protected static final VoxelShape SHAPE
@Deprecated public FlowerPotBlock(Block p_i48395_1_, Block.Properties p_i48395_2_)
public FlowerPotBlock(@Nullable java.util.function.Supplier<FlowerPotBlock> emptyPot, java.util.function.Supplier<? extends Block> p_i48395_1_, Block.Properties p_i48395_2_)
emptyPot
- The empty pot for this pot, or null for self.p_i48395_1_
- The flower block.p_i48395_2_
- public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public BlockRenderType getRenderType(BlockState state)
getRenderType
in class Block
public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated
in class Block
public ItemStack getItem(IBlockReader worldIn, BlockPos pos, BlockState state)
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
in class Block
public BlockRenderLayer getRenderLayer()
getRenderLayer
in class Block
public Block func_220276_d()
public FlowerPotBlock getEmptyPot()
public void addPlant(ResourceLocation flower, java.util.function.Supplier<? extends Block> fullPot)