public class SimpleSound extends LocatableSound
ISound.AttenuationType
attenuationType, category, global, pitch, positionedSoundLocation, priority, repeat, repeatDelay, sound, volume, x, y, z
Constructor and Description |
---|
SimpleSound(ResourceLocation p_i50897_1_,
SoundCategory p_i50897_2_,
float p_i50897_3_,
float p_i50897_4_,
boolean p_i50897_5_,
int p_i50897_6_,
ISound.AttenuationType p_i50897_7_,
float p_i50897_8_,
float p_i50897_9_,
float p_i50897_10_,
boolean p_i50897_11_) |
SimpleSound(SoundEvent soundIn,
SoundCategory categoryIn,
float volumeIn,
float pitchIn,
BlockPos pos) |
SimpleSound(SoundEvent soundIn,
SoundCategory categoryIn,
float volumeIn,
float pitchIn,
float xIn,
float yIn,
float zIn) |
Modifier and Type | Method and Description |
---|---|
static SimpleSound |
master(SoundEvent soundIn,
float pitchIn) |
static SimpleSound |
master(SoundEvent soundIn,
float pitchIn,
float volumeIn) |
static SimpleSound |
music(SoundEvent soundIn) |
static SimpleSound |
record(SoundEvent soundIn,
float xIn,
float yIn,
float zIn) |
canRepeat, createAccessor, getAttenuationType, getCategory, getPitch, getRepeatDelay, getSound, getSoundLocation, getVolume, getX, getY, getZ, isGlobal
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
canBeSilent
public SimpleSound(SoundEvent soundIn, SoundCategory categoryIn, float volumeIn, float pitchIn, BlockPos pos)
public SimpleSound(SoundEvent soundIn, SoundCategory categoryIn, float volumeIn, float pitchIn, float xIn, float yIn, float zIn)
public SimpleSound(ResourceLocation p_i50897_1_, SoundCategory p_i50897_2_, float p_i50897_3_, float p_i50897_4_, boolean p_i50897_5_, int p_i50897_6_, ISound.AttenuationType p_i50897_7_, float p_i50897_8_, float p_i50897_9_, float p_i50897_10_, boolean p_i50897_11_)
public static SimpleSound master(SoundEvent soundIn, float pitchIn)
public static SimpleSound master(SoundEvent soundIn, float pitchIn, float volumeIn)
public static SimpleSound music(SoundEvent soundIn)
public static SimpleSound record(SoundEvent soundIn, float xIn, float yIn, float zIn)