public class ControlsScreen extends Screen
| Modifier and Type | Field and Description |
|---|---|
KeyBinding |
buttonId |
long |
time |
buttons, children, font, height, itemRenderer, minecraft, passEvents, title, widthBACKGROUND_LOCATION, blitOffset, GUI_ICONS_LOCATION, STATS_ICON_LOCATION| Constructor and Description |
|---|
ControlsScreen(Screen screen,
GameSettings settings) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
init() |
boolean |
keyPressed(int p_keyPressed_1_,
int p_keyPressed_2_,
int p_keyPressed_3_) |
boolean |
mouseClicked(double p_mouseClicked_1_,
double p_mouseClicked_3_,
int p_mouseClicked_5_) |
void |
render(int p_render_1_,
int p_render_2_,
float p_render_3_) |
addButton, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, onClose, removed, renderBackground, renderBackground, renderComponentHoverEffect, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, setSize, shouldCloseOnEsc, tick, wrapScreenErrorgetFocused, isDragging, setDragging, setFocusedblit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fillGradient, hLine, innerBlit, vLineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, func_212928_a, func_212930_a, func_212932_b, keyReleased, mouseDragged, mouseReleased, mouseScrolledmouseMovedpublic KeyBinding buttonId
public long time
public ControlsScreen(Screen screen, GameSettings settings)
public boolean mouseClicked(double p_mouseClicked_1_,
double p_mouseClicked_3_,
int p_mouseClicked_5_)
public boolean keyPressed(int p_keyPressed_1_,
int p_keyPressed_2_,
int p_keyPressed_3_)
keyPressed in interface IGuiEventListenerkeyPressed in interface INestedGuiEventHandlerkeyPressed in class Screenpublic void render(int p_render_1_,
int p_render_2_,
float p_render_3_)
render in interface IRenderablerender in class Screen